DATE | URL | DESCRIPTION |
---|---|---|
20201116 | ||
20201116 | Vimeo | |
20201116 | github | git archive |
20200811_funkineue
HISTORY
- 20201116 Project published/archived.
LINKS
description
Funkineue - First complete test of my M4L Step sequencer driving ISF visuals realtime in Live. Seizure inducing I know. Just testing the limits with the entire kitchen sink.
FILES
VIDEO:
20200811_funkineue_01-trim.mp4
ABLETON PROJECT:
20200811_funkineue_09.als
M4L DEVICES:
/M4L/ADSR-ISF_1.368.amxd
/M4L/ADSR-sound_v0.18.amxd
/M4L/ADSR-world-out_0.1.amxd
/M4L/ADSR-automation_v0.03.amxd
M4L SETTINGS:
/M4L/json/9_track4-8n.json
/M4L/json/9_track3-8n.json
/M4L/json/9_track2-8n.json
/M4L/json/9_track1-8n.json
ISF SHADERS:
/ISF-files/funkineue03.fs
FINALE MUSIC:
/Finale/032011_funkineue_score.musx
/Finale/032011_funkineue_score_FINAL.pdf
Enhancements
[ ] PITA to load the json every time. Need to have this load automatically
[ ] Also sucks to have to load a shader and click qmetro and mode. This operation should be consolidated.
[ ] When you playback cold in arangement view the automation doesn't trigger till values change. I have to let it play through to the next scene to see the correct automation.
[ ] Separate the ADSR grid from the ISF. This way you can use different rendering (ISF, JXS, VMM).
[ ] Master track viewer should default to 720x405 automatically. Activating this should be a one button process. However if I have to move this to a second screen maybe I do need 2 buttons.
Bugs
[ ] adsr-gridwindow too big, Consolidate all the save/load buttons.
[ ] shader sometimes doesn't display when you mess with the device(on|off|fileManagement)
[ ] When you change the tempo in girdwindow it messes with the sample tempo.
- Changed the tempo to 160 in gridwindow. Sample shows as 160 in edit view on track. Must be connected somehow.
[ ] Noticed that if you run a song in arrangement view a long time, over and over, CPU resources get consumed. Especially if you are doing a lot of automation work. Not sure why this is happening but eventually it causes the audio to stutter. Simply closing the project and reloading frees up CPU resources
[ ] After "load" button background doesn't match grid width.
[ ] I think the "ADSR-ISF_1.368 > adsrScene" automation is messing this up. Perhaps scene 1 is trying to load